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Educators Need Resources That Simulate the Digital Divide

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数字鸿沟是指缺乏互联网接入的低收入家庭所面临的机会差距. 随着越来越多的校外学习机会转移到网上——从补充教材到恶劣天气在家完成课堂作业——令人担忧的是,跨越数字鸿沟的学生将进一步落后于联系更紧密的同龄人. 数字鸿沟的这种特殊情况被称为“家庭作业差距”.”

Fortunately, the digital divide continues to narrow. According to a 2017 survey from NTIA (National Telecommunications and Information Administration), 74%有学龄儿童且家庭年收入低于2.5万美元的家庭拥有互联网服务, up from 65% in a reasonably comparable survey from Pew Research Center done in 2015. 数字鸿沟的一个新表现是,低收入家庭往往只依靠平板电脑和智能手机上网. For better or worse, part of this trend is our responsibility, 因为这些设备对于流媒体的创建和消费是不可或缺的. 预期的缺点是,弥合数字鸿沟的学生将需要书面交流技能的干预,因为平板电脑和智能手机没有键盘. 好消息是,这些干预措施相当便宜:一个像样的蓝牙键盘只需30美元. 许多学区采取了更为积极的干预措施,向每个学生发放廉价的计算机设备, often a Google Chromebook.

不管学生们是如何找到一个值得做功课的计算设备的, some of them won’t have an internet connection at home to use it on. Teachers need to be sensitive to this, 支持教师的工作人员需要在他们的社区内保持公共互联网可用性的专业知识. If a student doesn’t have access to the internet at home, educators should be aware of where the students will seek it out. Students with strong social networks can go to a friend’s house. 没有这种选择的高风险学生要么去最近的公共图书馆,要么去既提供Wi-Fi又不会因为不花很多钱的青少年而感到威胁的企业. In very small communities, 镇上的麦当劳可能是最弱势学生的唯一选择.

有关的教育工作者和支持他们的专业人士应该定期检查这些地方,以确保互联网服务的质量足够高,可以满足在线课堂的要求,并确保夜班管理容忍学生的存在. 如果你对这些地方的网速进行有代表性的测量, 有一些很好的工具可以用来模拟这些条件,以测试在恶劣的网络条件下分配的降级有多优雅.

Modern class activities and videos are most likely in-browser, 使用HTML5技术,可以很容易地通过浏览器的开发工具进行检查. Chrome和Firefox都有内置的工具来限制带宽到你想要评估的任何速度限制. You can use these to simulate any internet speed, 包括高中生做作业的本地Wi-Fi热点,或者通过移动网络塔接入家庭互联网的学生的本地3G网络.

If you need to simulate poor network connections for installed, standalone programs, there are options. 自从十多年前我第一次在RealNetworks框架之外开始使用自适应比特率流以来, 我依靠一个名为NetLimiter的Windows工具来模拟最终用户预期或报告的网络条件. Remarkably, NetLimiter costs the exact same as when it was first reviewed by Streaming Media in 2004, which is also the year current high school freshmen were born. netlimitter允许您为Windows计算机上运行的任何进程设置最大网络入口或出口速度. On a Mac, a similar tool is called Network Link Conditioner.

[This article appears in the October 2019 issue of Streaming Media Magazine as "Simulating the Digital Divide."]

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